VILLAINS 1 | VILLAINS 2 | VILLAINS 3


FLAXAN | FURNACE | ISOTOPE | KURSK | LIZARD | MACHINE HEAD
MAGNATTACK | MASTERMIND


FLAXANS
1st Appearance: Invincible 3

Powers: None that are apparent

Intro: The Flaxans come from another dimension where time is different. When they are in our world they age much faster unless aided in some way. There are a lot of them and they seem to have advanced technology.

Essential Stories: #3 | 14



FURNACE
1st Appearance: Image Free Comic Book Day Special 2004

Powers: He can shoot flames; he has some sort of engine suit.

Intro: Furnace is an engineering genuis of sorts. He orginally started out working in groups with other villains but as he aquired more money he began working on his own.

Essential Stories: #19



ISOTOPE
1st Appearance: Invincible 18
Teams: Machine Head's criminal organization

Powers:The Isotope has the ability to teleport himself and Machine Head implies that he can teleport at least one other person. Intro: The Isotope is the second command in Machine Head's criminal organization but as of yet little is known about him.

Essential Stories: #19



KURSK
1st Appearance: Invincible 7

Powers: He seems to have general electrical powers.

Intro: Kursk considers the Red Rush to be his archnemesis going so far as to form the Anti-Red Rush Squad. More recently he had been recruited by Machine Head as hired muscle.

Essential Stories: #19



LIZARD LEAGUE
1st Appearance: Invincible 9

Powers: The members of the Lizard League have varied powers and abilities.

Notable Members (Pictured Left to Right):
Salamander
Iguana
Komodo Dragon
King Lizard

Intro: The Lizard League, while having some super powered members, is mostly made up of foot soldiers with guns. Their organization is located in the Florida Everglades. The structure of the League isn't currently known but power seems to reside with the powered individuals. The grunts seem also to be willing to lay down their lives for the cause of the League but where this motivation comes from is unclear. The swirl pattern on the eye holes of each grunt drum up thoughts of brainwashing, whether intentional or not is unknown.

Essential Stories: #9 | 38 - 40



MACHINE HEAD
1st Appearance: Capes 1

Powers: He has a Machine Head....It's better then the rest? If you got that joke congratulations you grow up during the 90s. But seriously, your guess is as good as mine.

Intro: Machine Head is the employer of Titan and a great many other criminals in a huge underground network. Machine Head's cold calculations keep business running well but haven't done much to garner loyalty in his men.

Essential Stories: #1 | 19



MAGNATTACK
1st Appearance: Invincible 19

Powers: Magnattack has the ability to manipulate magnetic fields around his person. He also doesn't have the ability to become a costume designer.

Groups: Formerly Masters of Terror

Intro: Magnattack uses his ability to link together 88 plates of titanium alloy as a costume. He can loosen or tighten the costume depending on the situation and likes to propel the plates as projectiles. He also has no regard for human life.

Essential Stories: #19



MASTERMIND
1st Appearance: Brit 1

Powers: The ability to control people's bodies that are within range of his powers (less then 500 yards). They are still aware of their actions and have control of their thoughts.

Intro: Mastermind tends to use his abilities simply for his own amusement rather then any sort of monetary gains. He also loves him some tunes.

Essential Stories: #31

INVINCIBLE | GRAYSON FAMILY | GUARDIANS | NEW GUARDIANS | VILLAINS | SUPPORTING